Buch, Englisch, 407 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 657 g
13th International Conference, C&C 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Buch, Englisch, 407 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 657 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-93159-8
Verlag: Springer Nature Switzerland
This book constitutes the refereed proceedings of the 13th International Conference on Culture and Computing, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
Two volumes of the HCII 2025 proceedings are dedicated to this year’s edition of the C&C conference:
Part I focuses on topics related to Interactive Cultural Experiences and Traditional Craft Preservation, AI-empowered Art and Computational Creativity, and Virtual, Augmented, and Mixed Reality for Cultural Heritage.
Part II focuses on topics related to Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences; Health and Well-Being; and Bie-Modernism and Cultural Computing.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Technische Informatik Netzwerk-Hardware
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management E-Commerce, E-Business, E-Marketing
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
Weitere Infos & Material
Interactive Cultural Experiences and Traditional Craft Preservation.- AI-empowered Art and Computational Creativity.- Virtual, Augmented, and Mixed Reality for Cultural Heritage.