Buch, Englisch, 264 Seiten, Format (B × H): 178 mm x 254 mm
Practical CGI Techniques for Scenic, Costume, and Lighting Designers
Buch, Englisch, 264 Seiten, Format (B × H): 178 mm x 254 mm
ISBN: 978-1-032-94627-6
Verlag: Taylor & Francis Ltd
Computer Graphics for Theatre Design: Practical CGI Techniques for Scenic, Costume, and Lighting Designers explores techniques and technologies for incorporating computer graphics in scenography.
The book offers practical guidance to create simple yet effective and attractive design work. It features instructions on producing professional-quality computer images, videos, and interactions using open-source software and other software that is available at no cost. Also included are tips on new means of collaboration, preparing a digital portfolio, and more. The text provides instruction in 2D sketching and painting for costume, scenic, and lighting design, as well as 3D modeling and rendering for scenic design and lighting visualization. Lastly, it discusses using computer graphics and simulations not only to produce and communicate traditional designs, but to be incorporated directly on stage in media-enriched productions.
Computer Graphics for Theatre Design offers instructions in all major areas of scenographic techniques and how skills used in one area can be applied to the others. By providing guidance useful to all three main areas of design, a single, comprehensive class on computer graphics can be offered to students, or traditional classes in each area can use specific sections, all in the same text. The book will also be of interest to professionals looking to introduce CGI techniques in their design work.
Zielgruppe
Professional Practice & Development and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Fundamental Principals 2. Drawing, The Start of a Sketch 3. Painting the Sketch 4. Patterns and Textures 5. Scenic and Lighting Sketches 6. Introduction to 3D Modeling 7. Starting With Primitives 8. Modifiers and Deformers 9. Generators and Splines 10. Importing Objects 11. Textures, Materials, and Mapping 12. Lighting the Scene 13. Rendering the Scene 14. Design Presentation 15. Digital Scenography




