Buch, Englisch, 280 Seiten, Format (B × H): 148 mm x 210 mm
Reihe: Palgrave Games in Context
Buch, Englisch, 280 Seiten, Format (B × H): 148 mm x 210 mm
Reihe: Palgrave Games in Context
ISBN: 978-3-032-35190-6
Verlag: Springer Nature Switzerland AG
This book describes how video game manuals transformed from rudimentary instructions to multimodal tutorials, and finally to an entire industry of player-created instructional wikis and videos, using current theories of technical communication. It engages theories of tactical and strategic communication, design thinking, and co-creation to chart how video games progressed from simple paper manuals to an often lucrative player-created industry. Offering a historical overview, it investigates instructional content in video games of each decade, beginning in the 1960s, that are representative of the inexorable move toward co-creative practices in teaching players how to play video games.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
Weitere Infos & Material
Chapter 1:Introduction.- Chapter 2: The Crowdsourcing Revolution of Videogame Instructions.- Chapter 3: Learning to Play.- Chapter 4: Dawn of the Home Console Era.- Chapter 5: Expanding the Player: Instruction and the Rise of Complex Systems.- Chapter 6: The Social Media Launch.- Chapter 7: Instruction in Motion: From Guides to Game Learning Systems.- Chapter 8: Co-Creation, Community, and the New Instructional Paradigm.




