- Neu
Reis / Ruiz-Mafé / Peter Marketing and Smart Technologies
Erscheinungsjahr 2026
ISBN: 978-3-032-16288-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Proceedings of ICMarkTech 2025, Volume 2
E-Book, Englisch, 667 Seiten
Reihe: Smart Innovation, Systems and Technologies
ISBN: 978-3-032-16288-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book includes selected papers presented at the International Conference on Marketing and Technologies (ICMarkTech 2025), held at University of Valencia, Valencia, Spain, between November 27 and 29, 2025. It covers up-to-date cutting-edge research on artificial intelligence applied in marketing, virtual and augmented reality in marketing, business intelligence databases and marketing, data mining and big data, marketing data science, web marketing, e-commerce and v-commerce, social media and networking, geomarketing and IoT, marketing automation and inbound marketing, machine learning applied to marketing, customer data management and CRM, and neuromarketing technologies.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Contribution of Machine Learning in advertising as a Marketing strategy.- Impact of Generative Artificial Intelligence on the work of Digital Marketing Professionals.- Poland at the AI Crossroads: How Workers Use Technology to Stay Ahead.- Leveraging AI-Driven E-Commerce Platforms to Advance Inclusive Entrepreneurship and Economic Empowerment in Underserved Communities.- Impact of Generative Artificial Intelligence on Student Motivation, Competence, and Well-being in Higher Education.- The growth of digital transformation in European companies: impact of AI use to better decision making in organizational processes.- Toward Intelligent Conversational Systems: Chatbots with Behavior-Aware AI Model.- The impact of digital influencers on body satisfaction and on gender and beauty stereotypes.- Digital Storytelling as a Branding Strategy for Luxury Fashion Brands.- Smart City Analysis and Strategy Recommendation in EU Capitals: A Prescriptive Framework Based on a Linguistic Model.- Developing Entrepreneurial Competencies and Digital Skills in High School Students through Project-Based Learning.- Fostering Player Communities through Game Support Systems in Individual Ball Sports.- A Unified Model of Consumer Value, Product Attributes, and Motivation in the Mobile Phone Market.- Measuring Brand Reputation through Consumer Neuroscience: An ERP Approach Based on Semantic Congruence.- Place and Role of Place Marketing in Ensuring Sustainable Innovative Technological Development of Regional Tourism.- Curious but Cautious: Qualitative Consumer Insights on Immersive Technologies in Retail.- Explaining the Use Intention of Low-Immersive Virtual Reality Stores: An Extension of UTAUT2 with Perceived Novelty and Personal Innovativeness.




