Resatsch | Ubiquitous Computing | E-Book | www.sack.de
E-Book

E-Book, Englisch, 294 Seiten, Web PDF

Reihe: Informationsmanagement und Computer Aided Team

Resatsch Ubiquitous Computing

Developing and Evaluating Near Field Communication Applications
1. Auflage 2010
ISBN: 978-3-8349-8683-2
Verlag: Betriebswirtschaftlicher Verlag Gabler
Format: PDF
Kopierschutz: 1 - PDF Watermark

Developing and Evaluating Near Field Communication Applications

E-Book, Englisch, 294 Seiten, Web PDF

Reihe: Informationsmanagement und Computer Aided Team

ISBN: 978-3-8349-8683-2
Verlag: Betriebswirtschaftlicher Verlag Gabler
Format: PDF
Kopierschutz: 1 - PDF Watermark



Ubiquitous Computing has been the subject of discussion in various research areas for some time now. Over the past several years RFID and Near Field Communication (NFC) technologies have become the driving force behind the vision of Ubiquitous Computing. In particular, NFC could become a real Ubiquitous Computing technology in consumer hands if it succeeds in capturing distribution channels, for example due to integration into the mobile devices market. Even if that will be the case in the future, application developers and entrepreneurs interested in using RFID or NFC technologies will be faced with the challenges of negotiating the process of moving early prototypes into a final product. In particular, given the physical nature of the technology, it is imperative that the user be involved in the very early stages of development in order to bring successful, consumer-accepted applications to market. In 2009, NFC technology still finds itself in the starting blocks—accordingly, these research results come at the right time. Previous approaches to the challenge of developing NFC applications have neither applied research methods specific to Ubiquitous Computing, nor have they integrated the appropriate design guidelines. Florian Resatsch’s work focuses specifically on these issues and makes use of a unified developmental and evaluation process model. The work draws on knowledge from a range of disciplines and combines these into a process for developing and evaluating Ubiquitous Computing applications using Near Field Communication (NFC) as an enabling technology.

Resatsch Ubiquitous Computing jetzt bestellen!

Zielgruppe


Research


Autoren/Hrsg.


Weitere Infos & Material


Theoretical Framework.- Human Computer Interaction and Technology Acceptance.- Designing an Ubiquitous Computing Application Development and Evaluation Process Model (UCAN).- From Initial Idea to Low-Fidelity Prototype: Easymeeting and the Mobile Prosumer.- Working Prototype: An NFC-based Mobile Phone Ticketing System.- Conclusion, Limitations, and Future Research.


3 Human Computer Interaction and Technology Acceptance (p. 46-47)

The focus of this chapter is to state the basic requirements of NFC-based applications relative to human-computer interaction theory (Chapter 3.1). It also seeks to further integrate the technology acceptance models to be applied into the Ubicomp setting (Chapter 3.2).

3.1 Human Computer Interaction

The connection between human computer interaction (HCI) and Ubicomp was discussed from Ubicomp’s early stages up to today (Abowd 1996; Abowd/Atkeson/Essa 1998; Abowd et al. 1998; Abowd/Mynatt/Rodden 2002). Abowd also discussed the effects of prototypes in the area of Ubicomp to facilitate technology diffusion (Abowd et al. 2005). Interfaces of various kinds were discussed intensely in Ubicomp literature—especially because the use of haptic elements, such as RFID chips, changes the established forms of interaction familiar from desktop computers (Henseler 2001; Michelis et al. 2005; Poupyrev/Okabe/Maruyama 2004; Ishii/Ullmer 1997; Blackler/Popovic/Mahar 2003; Öquist 2006; Thevenin/Coutaz 1999; Ballagas et al. 2003; Tan 2000; Shneiderman 1992; Raskin 2000; Mantyjarvi et al. 2006; Välkkynen et al. 2003).

Only few of the known literature approaches discuss the effects of everyday activities and principles associated with routine tasks, although these effects were part of the Ubicomp vision and are relevant for building systems that will be accepted by users (Mattern 2003b, 2003c, 2005b; McCullough 2004; Weiser 1993).

Human beings have one thing in common: an everyday life and the range of actions that life encompasses. The Ubicomp definition presented included applications within the everyday action range of human beings (see section 2.1.1). This everyday life is determined by several factors that loop back to the development of—and the interaction with—Ubicomp applications.

Ubicomp use is quite different from desktop computer use. Daily life centers around activity spaces (Golledge/Stimson 1997) within specific contexts. With a link from the virtual into the physical world, an interaction design off the desktop becomes essential (McCullough 2004; Norman 1988). Ubicomp applications should function only when we want them to and in a way in which we do not need to know how they function.

These “information appliances” (Norman 1999b, 53) allow people to carry out tasks without needing to be aware of the computers that are involved (McCullough 2004). Simplicity, as already stated, is the primary motivation driving the design of information appliances. Design the tool to fit so well that it becomes a part of the task (Norman 1999b, 53). This design credo describes a way of creating computers so that they are invisible to us perceptually, i.e. so that we are not conscious of them.

Human Computer Interaction (HCI) is defined as “a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.” The focus is “specifically on interaction between one or more humans and one or more computational machines”, which together form an adequate context for Ubicomp (Hewett et al. 1992). HCI has two sides, both the machine and the human side, connected via an interface. An interface can exist in different ways. Raskin gives a broad definition: “The way that you accomplish tasks with a product—what you do and how it responds” (Raskin 2000).


Dr. Florian Resatsch completed his doctoral thesis under the supervision of Prof. Dr. Helmut Krcmar at the Chair of Information Systems at the Technische Universität München (TUM). He is the managing partner and co-founder of a company focused on object and location-based information services.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.