Robbins / Bell | Second Life For Dummies | E-Book | sack.de
E-Book

E-Book, Englisch, 336 Seiten, E-Book

Robbins / Bell Second Life For Dummies

E-Book, Englisch, 336 Seiten, E-Book

ISBN: 978-1-118-05196-2
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



You've heard all about Second Life. Maybe you'vealready jumped with both feet--and gotten stuck. Or maybeyou're a Second Life veteran who wants to build something orrun a business. Fear not! Second Life For Dummies is hear tohold your hand, pat your back, and cheer you on through this newand enchanting reality.
Written by a pair of Second Life old timers, this easy-to-use,flip-and-find guide is packed with expert advice, seasoned insight,and handy tips and tricks to get you moving fast. You'll findout how to set up your account, create an avatar, meet people andsocialize, and find your comfort zone and stay in it. Butit's a big world out there, so you'll also learn how tomake stuff, buy stuff, do stuff, and keep track of all the stuffyou're accumulating. Discover how to
* Install Second Life get started
* Create and customize your avatar
* Meet and get to know fascinating people
* Stay safe and comfortable as you learn and explore
* Make, wear, and sell your own fashions
* Script your Second Life
* Buy land and build a house
* Become a land baron or a money maker
* Make real money in Second Life
* Get a real-life education--even a degree
Complete with fantastic lists of cool places, answers to bigquestions, and supplemental software, Second Life ForDummies is your ticket to a great virtual adventure.
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Autoren/Hrsg.


Weitere Infos & Material


Introduction.
Part I: Second Life Overview and Basics.
Chapter 1: The Meaning of (Second) Life.
Chapter 2: Tweaking Your System: Adjusting Your Computer to BestRun Second Life.
Chapter 3: Starting Your Second Life.
Chapter 4: Navigating the Second Life Interface and World.
Part II: Living Your Second Life - Exploring andSocializing.
Chapter 5: Creating Your Second Life Persona.
Chapter 6: Jumping into the Conversation: Express Yourself.
Chapter 7: Getting a Social Second Life.
Chapter 8: Staying in Your Second Life Comfort Zone.
Part III: Inventory, Cash, and Land.
Chapter 9: Becoming Materialistic with Your Second LifeInventory.
Chapter 10: Understanding the Second Life Economy.
Chapter 11: Spending Your Cash in Second Life.
Chapter 12: Staking Your Claim in Second .
Part IV: Building and Customizing.
Chapter 13: Building Basics.
Chapter 14: Taking Your Building Skills to the Next Level.
Chapter 15: The Clothes Make the Avatar: Creating Your OwnClothing.
Chapter 16: Making a Statement with Poses, Animations, andGestures.
Part V: Real Life Opportunities in Second Life.
17: Getting Paid in Second Life (It's Not Easy).
Chapter 18: Bringing Big Business to Second Life.
Chapter 19: Education in Second Life.
Part VI: The Part of Tens.
Chapter 20: Ten (Or So) Great Places to Shop.
Chapter 21: Ten Great Places to Visit.
Index.


Sarah "Intellagirl" Robbins is the Director ofEmerging Technologies for Media Sauce (www.mediasauce.com) inCarmel, Indiana, as well as a Ph.D. candidate in Rhetoric at BallState University, where she teaches Rhetoric and Composition byusing Second Life. She currently spends her time blogging atUbernoggin.com and researching technology trends for education andmarketing. She's frequently on the go, giving talks all overthe country about Second Life and Web 2.0 topics.
Sarah is the proud mother of five-year-old triplets (Morrigan,Teagan, and Xander), who recognize her avatar as"Mommy!" When she's not hanging with themunchkins, she's reading a few hundred blogs daily, attendingseminars, knitting, and collecting socks. And yes, she does havepink hair in real life, too!
Mark Bell is a Ph.D. student in Telecommunications atIndiana University, where he studies social networks in virtualworlds with the Synthetic Worlds Initiative. Before going back toschool, Mark spent 14 years in the software industry as a trainer,a documentation specialist, and an all-about super geek. He is aCanadian transplant in Hoosier Land and gets back across the bordernorth (where they understand "real sports") as often ashe can. Mark is the father of Jackson, who is five. Mark blogs atStorygeek.com
In their "free" time, Mark and Sarah run the SecondLife Researcher's List (SLRL), throw parties for theirstarving grad student friends, and play Wii games with fourfive-year-olds.


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