Sapio / Elsayegh | Unity 5.x 2D Game Development Blueprints | E-Book | www.sack.de
E-Book

E-Book, Englisch, 252 Seiten

Sapio / Elsayegh Unity 5.x 2D Game Development Blueprints

Explore the features of Unity 5 for 2D game development by building three amazing game projects
1. Auflage 2025
ISBN: 978-1-78439-653-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Explore the features of Unity 5 for 2D game development by building three amazing game projects

E-Book, Englisch, 252 Seiten

ISBN: 978-1-78439-653-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Explore the features of Unity 5 for 2D game development by building three amazing game projectsKey Features - [*] Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games
- [*] Discover how to use Unity’s 2D tools, including Sprites, physics, and maps, to create different genres of games
- [*] Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games
Book DescriptionFlexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.What you will learn - [*] Explore and understand the vital role of sprites in 2D games
- [*] Move, animate, and integrate sprites into a 2D platform game
- [*] Set up User Interfaces (UIs) to keep track of the progress through the games
- [*] Apply 2D Physics to improve gameplay believability
- [*] Learn the foundation of Level Design and how to quickly create 2D Maps
- [*] Discover NPC design, event triggers, and AI programming
- [*] Create an epic strategy game, challenging all the skills acquired in the book
Who this book is forIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.

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Weitere Infos & Material


Sapio Francesco :

Francesco Sapio received his Master of Science in Engineering in Artificial Intelligence and Robotics degree from Sapienza University, Rome, Italy, a couple of semesters in advance, graduating with summa cum laude; he is currently a researcher at the same university. He is an Unreal and Unity 3D expert, skilled game designer, and an experienced user of major graphics programs. He helped the development of many games (both educational and commercial). He is also an active writer on the topic of game development. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video gamesthanks to his passion for game designing and programming.Elsayegh Abdelrahman :

Abdelrahman Saher graduated with a BSc in Computer Science in 2012. After graduation, he worked for the video game company EverylPlays, where he participated in the programming of a couple of mobile games. Later, in 2013, he moved into the challenging role of lead programmer with the video game company Appslnnovate. Apart from his full-time job, Abdelrahman recently started his own start-up video game company called Robonite.



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