Liebe Besucherinnen und Besucher,
aufgrund unseres Sommerfestes sind wir am 03. September 2026 bis 14 Uhr erreichbar. Am 04. September 2026 sind wir wieder wie gewohnt für Sie da. Vielen Dank für Ihr Verständnis.
Ihr Team von Sack Fachmedien
Buch, Englisch, 584 Seiten, Format (B × H): 173 mm x 241 mm, Gewicht: 1157 g
Buch, Englisch, 584 Seiten, Format (B × H): 173 mm x 241 mm, Gewicht: 1157 g
Reihe: Routledge Media and Cultural Studies Companions
ISBN: 978-0-367-58068-1
Verlag: Taylor & Francis
Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.
Zielgruppe
Postgraduate and Undergraduate
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Theory/Practice: Lessons Learned from Feminist Film Studies 2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline 3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media 4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’ 5. Of, By, and For the Internet: New Media Studies and Public Scholarship 6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era) 7. Decolonizing Digital Humanities in Theory and Practice 8. Interactive Narratives: Addressing Social and Political Trauma through New MediaISABEL 9. Wear and Care: Feminisms at a Long Maker Table 10. A Glitch in the Tower: Academia, Disability, and Digital Humanities 11. Game Studies for Great Justice 12. Self-Determination in Indigenous Games PART II Design, Interface, Interaction 13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction 14. Contemporary and Future Spaces for Media Studies and Digital Humanities 15. Finding Fault Lines: An Approach to Speculative Design 16. Game Mechanics, Experience Design, and Affective Play.




