Scherer | ZBrush 4 Sculpting for Games: Beginner's Guide | E-Book | www.sack.de
E-Book

E-Book, Englisch, 348 Seiten

Scherer ZBrush 4 Sculpting for Games: Beginner's Guide

Sculpt machines, environments, and creatures for your game development projects
1. Auflage 2025
ISBN: 978-1-84969-081-2
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Sculpt machines, environments, and creatures for your game development projects

E-Book, Englisch, 348 Seiten

ISBN: 978-1-84969-081-2
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Sculpt machines, environments, and creatures for your game development projectsKey Features - Fast-paced friendly guide to using ZBrush in game development
- No prior knowledge of ZBrush required
- Covers all aspects of sculpting for games – from developing your concept art to integrating your models with the game environment
- Uses realistic, impressive examples throughout the book
Book DescriptionZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.What you will learn - Model solid and organic matter in ZBrush
- Produce low-poly models suitable for use in 3D games
- Work with textures, materials, and other details
- Produce outstanding visual results
- Incorporate material from photos and other sources into your sculptures
- Produce complex creatures and objects with moving parts
Who this book is forThis book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.

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Scherer Manuel :

Manuel Scherer is a German game developer who has worked in the games industry and in the fields of visual computing. He is currently teaching real-time visualizations at the Offenbach Academy of Art and Design. Apart from his beloved work, he writes as a freelance journalist about the games industry from major events such as the Game Developers Conference Europe.



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