Buch, Englisch, 376 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 758 g
How Technologies Will Change Sports in the Digital Age
Buch, Englisch, 376 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 758 g
Reihe: Future of Business and Finance
ISBN: 978-3-031-38980-1
Verlag: Springer International Publishing
Uncover how these technologies will revolutionize not only the nature of sports itself but also consumer behavior and existing business models. Athletes, entrepreneurs, and innovators working in the sports and other industries will find invaluable guidance to identify trendsetting technologies, gain deeper insights into their implications, and stay ahead of the competition, both on and off the field. In this new edition, a special focus is given to technology convergence, featuring chapters on the future of fandom, sports in the third connected age and in new digital worlds like the Metaverse. This book is your gateway to the dynamic world where technology and sports intersect, offering a compelling vision of what lies ahead.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sport, Sportwissenschaft: Allgemeines
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sport: Politik, Ökonomie, Ökologie
- Wirtschaftswissenschaften Betriebswirtschaft Betriebswirtschaft: Theorie & Allgemeines
- Naturwissenschaften Biowissenschaften Biowissenschaften
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Sportsoziologie
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sport: Psychologie, Soziologie, Ethik
Weitere Infos & Material
Part I. Introduction.- Chapter 1. How technologies impact sports in the digital age (Sascha L. Schmidt).- Chapter 2. Taxonomy of Sports Tech (Nicolas Frevel).- Chapter 3. How Thesis Driven Innovation Radars could benefit the sports industry (Sanjay Sarma).- Chapter 4. How to predict the future of sports (Sascha L. Schmidt).- Part II. Physical technologies.- Chapter 5. Robotics, automation, and the future of sports (Josh Siegel).- Chapter 6. Robotics and AI: How technology may change the way we shape our bodies and what this does to the mind (Frank Kirchner).- Chapter 7. The reach of sports technologies (Martin U. Schlegel).- Chapter 8. The current state and future of regenerative sports medicine (Dietmar W. Hutmacher).- Part III. Information processing technologies.- Chapter 9. Big data, Artificial Intelligence, and quantum computing in sports (Benno Torgler).- Chapter 10. The data revolution: Cloud computing, artificial intelligence and machine learning in the future of sports (Christina Chase).