Scholz eSports is Business
1. Auflage 2019
ISBN: 978-3-030-11199-1
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Management in the World of Competitive Gaming
E-Book, Englisch, 155 Seiten
Reihe: Psychology and Our Planet
ISBN: 978-3-030-11199-1
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.