Schrepp | Design, User Experience, and Usability | E-Book | sack.de
E-Book

E-Book, Englisch, 462 Seiten

Reihe: Lecture Notes in Computer Science

Schrepp Design, User Experience, and Usability

14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II
Erscheinungsjahr 2025
ISBN: 978-3-031-93224-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II

E-Book, Englisch, 462 Seiten

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-93224-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

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UX Design and Evaluation Methodologies: How to Transfer User Feedback into Product Improvements?.- Gamification as a Driver for Narrative in Cinematic Single-Player VR Experience.- From Participation to Convergence: The Design Method of Citywalk Service System Based on Communication Perspective.- A Practical Approach for Novice Evaluators in Heuristic Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain.- Supported Methods for Agile UX Management.- Development and Validation of a Framework of Metrics to Evaluate Prototypes.- Reframing Challenges in Agile and UX: A New Categorization Approach.- Combining Heuristics and User Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of Open MOOC Platforms.- pproaches of the User-System-Environment Triptych – Classifying the Definitions and Models of Context in User Experience Research.- Development of a Questionnaire App for UI Evaluation Based on Shneiderman's Eight Golden Rules of Interface Design: A Case Study in E-Learning and Online Travel Agencies.- Combining Questionnaires and Usage Tracking to Monitor the User Experience of an e-Commerce Solution.- Continuous UX Evaluation: Insights from Long-Term Use of the User Experience Questionnaire. Inclusive Design and Accessible Experiences: Construction and Research of an Elderly Care Service Model within the Framework of the Rural Revitalization Strategy: A Case Study of the Lvtian • Anshan Village Ecological Elderly Care Project in Conghua, Guangzhou.- Guidelines for Developing Graphic Interfaces of E-Health Systems to Facilitate Data Visualization and Interpretation on Episodes Prodromes in Alzheimer's Patients.- How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC 40500 Ecuadorian Technical Standard?.- Visualization of Product Design for Children with ADHD Based on Citespace.- Study on the Inclusive Design of Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with Disabilities.- Improving Toilet Accessibility in Public Spaces for the Elderly Group in Chinese Cities: An investigation on the Design and Usability of Toilet Risers.- Accessible Picture Book Interaction Design for Colorblind Children.- Research on the Design of Personalized Exercise Recommendation System Based on Health Management of Middle-aged and Elderly People. Product and Industrial Design: Smart Products Design Research for "Parent-Accompanied Learning" in Family Education: Needs, Scenarios, and Strategies.- An Initial Exploration of The Relationship Between Brand Image and Kansei Evaluation in Product Design: A Case Study of CUV Design.- Interactive Product Design for Children's Reading Facilities in Libraries Based on the FBS Model.- Innovative Design Research on Human-Pet Furniture Under the Concept of Symbiosis.- Identification of Cross-Product Experience Factors.- Analysis of Fashion Handbag Dataset Based on ‘Form-Color-Texture-Structure’ Framework.- Form is Function! Measuring the Impact of Product Design: Presentation of the Product Aesthetics Inventory (PAI).- Research on Innovative Design of Campus Furniture in Primary and Secondary Schools from the Perspective of Human-Computer Interaction.- Research and Improved Design on Children's Toy Packaging Experience Evaluation from the Perspective of Information Processing.



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