Sciore Java Program Design
1. Auflage 2018
ISBN: 978-1-4842-4143-1
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Principles, Polymorphism, and Patterns
E-Book, Englisch, 465 Seiten
Reihe: Professional and Applied Computing
ISBN: 978-1-4842-4143-1
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The book examines some well-designed classes from the Java class library, using them to illustrate the various object-oriented principles and patterns under discussion. Not only does this approach provide good, practical examples, but you will learn useful library classes you might not otherwise know about.
The design of a simplified banking program is introduced in chapter 1 in a non-object-oriented incarnation and the example is carried through all chapters. You can see the object orientation develop as various design principles are progressively applied throughout the book to produce a refined, fully object-oriented version of the program in the final chapter.
What You'll Learn
-
Create well-designed programs, and identify and improve poorly-designed ones
-
Build a professional-level understanding of polymorphism and its use in Java interfaces and class hierarchies
-
Apply classic design patterns to Java programming problems while respecting the modern features of the Java language
- Take advantage of classes from the Java library to facilitatethe implementation of design patterns in your programs
Who This Book Is For
Java programmers who are comfortable writing non-object-oriented code and want a guided immersion into the world of object-oriented Java, and intermediate programmers interested in strengthening their foundational knowledge and taking their object-oriented skills to the next level. Even advanced programmers will discover interesting examples and insights in each chapter.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
1. Modular Software Design.- 2. Polymorphism.- 3. Class Hierarchies.- 4. Strategies.- 5. Encapsulating Constructor Usage.- 6. Iteration.- 7. Adapters.- 8. Decorators.- 9. Composites.- 10. Observers.-11. Model, View, Controller.




