Sears / Jacko | Human-Computer Interaction | Buch | 978-1-4200-8887-8 | sack.de

Buch, Englisch, 288 Seiten, Format (B × H): 216 mm x 279 mm, Gewicht: 930 g

Reihe: Human Factors and Ergonomics

Sears / Jacko

Human-Computer Interaction

Designing for Diverse Users and Domains
1. Auflage 2008
ISBN: 978-1-4200-8887-8
Verlag: Taylor & Francis Inc

Designing for Diverse Users and Domains

Buch, Englisch, 288 Seiten, Format (B × H): 216 mm x 279 mm, Gewicht: 930 g

Reihe: Human Factors and Ergonomics

ISBN: 978-1-4200-8887-8
Verlag: Taylor & Francis Inc


Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

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Professional

Weitere Infos & Material


Designing for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.


Julie A. Jacko, Andrew Sears



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