E-Book, Englisch, 392 Seiten
Sequeira Cocos2d-X Game Development Blueprints
1. Auflage 2025
ISBN: 978-1-78398-527-2
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x
E-Book, Englisch, 392 Seiten
ISBN: 978-1-78398-527-2
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Key FeaturesBook DescriptionIf you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.What you will learn - Take advantage of the open source nature of Cocos2dx by extending the engine to customize and add your own features to it
- Design games with levelbased and timebased difficulty progression, which are very addictive and keeps users engaged
- Maximize user interaction by implementing intuitive gestures and tilt controls
- Implement advanced physics engine features such as PreSolve and PostSolve events
- Add realism to your game by using a touch event, and use it to control a game
- Implement circletocircle collision detection in your games
- Build the same project on multiple platforms, such as Android and Windows, effortlessly
Who this book is forIf you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.




