Sewell | Blueprints Visual Scripting for Unreal engine | E-Book | www.sack.de
E-Book

E-Book, Englisch, 188 Seiten

Sewell Blueprints Visual Scripting for Unreal engine

Build professional 3D games with Unreal Engine 4's Visual Scripting system
1. Auflage 2024
ISBN: 978-1-78528-509-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Build professional 3D games with Unreal Engine 4's Visual Scripting system

E-Book, Englisch, 188 Seiten

ISBN: 978-1-78528-509-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Build professional 3D games with Unreal Engine 4 s Visual Scripting systemKey Features - Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
- Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
- Build a first person shooter from scratch with step-by-step tutorials.
Book DescriptionBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.What you will learn - Prototype and iterate new game mechanics rapidly
- Customize the player s abilities and controls
- Build user interface elements, including health bars and objective counters
- Set up interactions between player actions and game objects in the world
- Create complex enemy AI that can sense the world around it and attack the player
- Design menus that will allow your players to load, pause, and quit the game
- Deploy your game to multiple platforms and share it with the world
Who this book is forWhether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!

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Autoren/Hrsg.


Weitere Infos & Material


Table of Contents - Object Interaction with Blueprints

- Shooting Projectiles that Interact with the Environment
- Graphical Interface, setting up a HUD
- Create and Track Gameplay Objectives

- Creating Zombies with Enemy AI

- Changing Zombie AI state based on player detection

- Creating Multiple Weapon Types and Effects

- Building and Publishing


Sewell Brenden :

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.



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