Seychell / Dingli Rediscovering Heritage Through Technology
Erscheinungsjahr 2020
ISBN: 978-3-030-36107-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
E-Book, Englisch, 245 Seiten
Reihe: Intelligent Technologies and Robotics (R0)
ISBN: 978-3-030-36107-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gami?cation as a Means of Enhancing Users’ Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems’ Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the SaintPaul’s Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The E?ectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.




