E-Book, Englisch, 302 Seiten
Shao / Shan / Luo Multimedia Interaction and Intelligent User Interfaces
1. Auflage 2010
ISBN: 978-1-84996-507-1
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Principles, Methods and Applications
E-Book, Englisch, 302 Seiten
Reihe: Advances in Computer Vision and Pattern Recognition
ISBN: 978-1-84996-507-1
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Autoren/Hrsg.
Weitere Infos & Material
1;Preface;4
2;Contents;7
3;Retrieving Human Actions Using Spatio-Temporal Features and Relevance Feedback;9
3.1;Introduction;9
3.2;Action Retrieval Scheme;12
3.2.1;Action Retrieval Framework;12
3.2.2;Spatio-Temporal Interest Point Detection;13
3.2.3;Feature Description;14
3.2.4;Codebook Formation and Action Video Representation;16
3.2.5;Similarity Matching Scheme;16
3.3;Action Retrieval on the KTH Dataset;16
3.3.1;Dataset Processing;16
3.3.2;Performance Evaluation;17
3.3.3;Summary for Experiments on the KTH Dataset;21
3.4;Realistic Action Retrieval in Movies;22
3.4.1;Challenges of This Task;22
3.4.2;Implementation;24
3.4.3;Result Demonstration;26
3.4.4;Discussion;28
3.4.5;Application;29
3.5;Conclusions;29
3.6;References;30
4;Computationally Efficient Clustering of Audio-Visual Meeting Data;32
4.1;Introduction;32
4.2;Background;33
4.2.1;Challenges in Meeting Analysis;35
4.2.2;Background on Speaker Diarization;37
4.2.3;Background on Audio-Visual Synchrony;38
4.2.4;Human Body Motions in Conversations;39
4.3;Approach;40
4.4;The Augmented MultiParty Interaction (AMI) Corpus;41
4.5;Audio Speaker Diarization;43
4.5.1;Traditional Offline Speaker Diarization;43
4.5.1.1;Feature Extraction;43
4.5.1.2;Speech/Nonspeech Detection;43
4.5.1.3;Speaker Segmentation and Clustering;44
4.5.2;Online Speaker Diarization;45
4.5.2.1;Unsupervised Bootstrapping of Speaker Models;45
4.5.2.2;Speaker Recognition;46
4.5.2.3;A Note on Model Order Selection;46
4.5.3;Summary of the Diarization Performance;47
4.6;Extracting Computationally Efficient Video Features;48
4.6.1;Estimating Personal Activity Levels in the Compressed Domain;49
4.6.2;Finding Personal Head and Hand Activity Levels;50
4.6.3;Estimating Speakers Using Video Only;53
4.7;Associating Speaker Clusters with Video Channels;55
4.8;Audio-Visual Clustering Results;57
4.8.1;Using Raw Visual Activity;57
4.8.2;Using Estimates of Speaking Activity from Video;58
4.9;Discussion;60
4.10;References;62
5;Cognitive-Aware Modality Allocation in Intelligent Multimodal Information Presentation;67
5.1;Introduction;67
5.2;Modality and Human Information Processing;69
5.2.1;Modality and Sensory Processing;70
5.2.2;Modality and Perception;71
5.2.2.1;Visual Attention;71
5.2.2.2;Auditory Attention;71
5.2.2.3;Cross-Modal Attention;72
5.2.3;Modality and Working Memory;72
5.2.3.1;Working Memory Theory;73
5.2.3.2;Dual Coding Theory;73
5.2.3.3;Relating the Two Theories;74
5.3;Experiment on Modality Effects in High-Load HCI;75
5.3.1;Presentation Material;76
5.3.2;Task and Procedure;77
5.3.3;Measurements;77
5.3.4;Hypotheses;78
5.4;Results on Performance, Cognitive Load and Stress;78
5.4.1;Performance;78
5.4.2;Cognitive Load and Stress;80
5.5;Discussion;81
5.5.1;Text vs. Image;81
5.5.2;Visual Aid vs. Auditory Aid;81
5.5.3;Verbal Aid vs. Nonverbal Aid;82
5.5.4;Additional Aid vs. No Aid;83
5.5.5;Low Load vs. High Load;83
5.6;A Modality Suitability Prediction Model;84
5.7;Conclusions;86
5.8;References;86
6;Natural Human-Computer Interaction;90
6.1;Introduction;90
6.1.1;From Ergonomics to Human-Computer Interaction;90
6.1.2;Multimodal Interfaces;91
6.1.3;Natural Human-Computer Interaction;92
6.2;Natural Interaction Systems;92
6.2.1;Human-Centered Design;93
6.2.2;Intuitive Interaction;93
6.2.3;Natural Language and Tangible User Interfaces;94
6.3;Sensing Human Behavior;95
6.3.1;Sensed Spaces and Sensors Categories;95
6.3.2;Optical Sensors and Computer Vision Technologies;96
6.3.2.1;Image Analysis Techniques;96
6.3.2.2;Tracking Techniques;96
6.3.3;Observing Human Activity;96
6.3.3.1;People Detection;97
6.3.3.2;People Tracking;97
6.3.3.3;Gaze Estimation;98
6.4;State of the Art;99
6.4.1;Interactive Tabletop;99
6.4.2;Tangible User Interface;100
6.4.3;Smart Room;101
6.5;Smart Room with Tangible Natural Interaction;102
6.5.1;TANGerINE Smart Room: a Case Study;102
6.5.2;TANGerINE Smart Cube;104
6.5.2.1;Manipulation State Awareness;105
6.5.2.2;Gesture Detection Algorithm;105
6.5.2.3;Bluetooth-Based Proximity Awareness;105
6.5.3;Computer Vision Applied to the TANGerINE Platform;106
6.5.4;Observing Human Activity in TANGerINE Smart Room;107
6.6;References;108
7;Gesture Control for Consumer Electronics;112
7.1;Introduction;112
7.2;Sensing Technologies;113
7.2.1;Haptics;114
7.2.2;Handhold Sensors;114
7.2.3;Vision;114
7.2.4;Ultrasound;114
7.2.5;Infrared Proximity Sensing;115
7.3;Vision-Based Gesture Recognition;115
7.3.1;Body Part Detection;117
7.3.2;Gesture Tracking;119
7.3.3;Gesture Recognition;122
7.4;Gesture Control: Products and Applications;125
7.4.1;GestureTek;125
7.4.2;Toshiba;125
7.4.3;Mgestyk;126
7.4.4;Fraunhofer;126
7.4.5;TVs or Displays;126
7.4.6;Gaming;127
7.4.7;Mobile Phones;127
7.4.8;Automobiles;127
7.5;Conclusions;128
7.6;References;129
8;Empirical Study of a Complete System for Real-Time Face Pose Estimation;134
8.1;Introduction;134
8.2;Problem Definition;136
8.2.1;Problem Statement;136
8.2.2;Pose Estimation Algorithm;137
8.2.3;3D Mesh;138
8.2.4;Texture Extraction;138
8.3;Automatic Initialization;138
8.3.1;Face and Feature Detection;138
8.3.2;Mesh Initialization;140
8.4;Tracking;141
8.4.1;Overview of Method;141
8.4.2;2D Feature Tracking;142
8.4.3;Adaptation Step;142
8.4.4;Matching Criterion;143
8.4.4.1;Detection on Mesh Texture;145
8.4.4.2;Reconstruction Error of Mesh Texture;145
8.4.5;Detection of Failed Tracking;149
8.5;Results;150
8.5.1;Stability Analysis for Static Images;150
8.5.2;Accuracy on Videos;152
8.5.2.1;Semi-Automatic Annotation;152
8.5.2.2;Performance of Different Search Strategies: Angular Error;154
8.5.2.3;Performance of Different Search Strategies: MSE;155
8.5.2.4;Performance of Different Search Strategies: Computation Time;155
8.5.2.5;Influence of Texture Representation;156
8.5.2.6;Influence of Training Size;156
8.5.2.7;Benefits of the Proposed System;160
8.5.3;Analysis of Typical Results;162
8.5.4;Examples of Tracking Failure;164
8.6;Conclusions;165
8.7;References;165
9;Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos;168
9.1;Introduction;168
9.2;System Overview;170
9.2.1;Essential Ideas;170
9.2.2;System Overview;171
9.3;Video Content Analysis;172
9.3.1;Frame Profiling;172
9.3.1.1;Motion Estimation;173
9.3.1.2;Region Segmentation;173
9.3.2;ROI Estimation;174
9.3.3;Aural Saliency Analysis;174
9.4;Virtual Content Analysis;175
9.4.1;Virtual Content Characterization;176
9.4.2;Behavior Modeling;178
9.4.2.1;The Cell Phase;179
9.4.2.2;The Microbe Phase;179
9.4.2.3;The Creature Phase;180
9.5;Virtual Content Insertion;182
9.5.1;Animation Generation;182
9.5.2;Layer Composition;184
9.6;Experimental Results;185
9.7;Summary;188
9.8;References;189
10;Physical Activity Recognition with Mobile Phones: Challenges, Methods, and Applications;190
10.1;Introduction;191
10.1.1;Background of Physical Activity Recognition;191
10.1.2;Practical Challenges on Mobile Devices;193
10.2;Accelerometer Based Physical Activity Recognition Methods;194
10.2.1;Data Format;194
10.2.2;Accelerometer Sensor Calibration;196
10.2.3;Signal Projection;200
10.2.4;Data Collection;201
10.2.5;Feature Extraction and Selection;202
10.2.6;Classification Algorithms;204
10.2.7;Smoothing Algorithms;206
10.3;System Design and Implementation;207
10.4;Applications and Use Cases;209
10.4.1;Physical Activity Diary;209
10.4.2;Mobile Healthcare and Wellness;212
10.4.3;Human-Centric Sensing and Sharing in Mobile Social Networks;213
10.4.4;User Interfaces;213
10.5;Conclusion and Future Work;215
10.6;References;217
11;Gestures in an Intelligent User Interface;219
11.1;Two Sides of the Same Coin;219
11.2;Related Work;221
11.2.1;A Human's Perspective;221
11.2.2;A System's Perspective;222
11.3;Experiment 1: Intuitive Gesturing;223
11.3.1;Method;224
11.3.1.1;Setup;224
11.3.2;Results;226
11.3.2.1;Condition Qx;226
11.3.2.2;Condition Xp;227
11.3.2.3;Sample Summary;227
11.3.2.4;Commands: Pointing;228
11.3.2.5;Commands: Selecting;229
11.3.2.6;Commands: Deselecting;230
11.3.2.7;Commands: Resizing;231
11.3.3;Conclusion;233
11.4;Experiment 2: Gesturing in the Interface;234
11.4.1;Method;234
11.4.1.1;Out-of-Range and Tracking;236
11.4.1.2;Select and Deselect;236
11.4.1.3;Rotate;236
11.4.1.4;Resizing;236
11.4.1.5;Restore and Remove;237
11.4.2;Results;237
11.4.2.1;Questionnaire;238
11.4.2.2;Observations;240
11.4.3;Conclusion;240
11.5;Conclusion and Discussion;242
11.6;References;243
12;Video Summary Quality Evaluation Based on 4C Assessment and User Interaction;247
12.1;Introduction;247
12.2;Related Work;249
12.3;Uniform Framework for Video Summary Quality Evaluation;251
12.3.1;Summary Unit Sequence Generation;252
12.3.2;Frame Alignment-Based Summary Unit Matching;252
12.4;Similarity-Based Automatic 4C Assessment;255
12.4.1;Coverage Assessment;255
12.4.2;Conciseness Assessment;257
12.4.3;Coherence Assessment;257
12.4.4;Context Assessment;259
12.5;User Interaction Based Individual Evaluation;260
12.5.1;User Interaction Based Requirement Gathering;261
12.5.2;Transformation of 4C Assessment Scores;261
12.5.3;Incremental User Interaction;264
12.6;Experiments;264
12.6.1;Validation of 4C Assessment Algorithm;265
12.6.2;Validation of Incremental User Interaction;269
12.6.3;Validation of Evaluation Result Transformation;270
12.7;Conclusions;271
12.8;References;271
13;Multimedia Experience on Web-Connected CE Devices;274
13.1;Introduction;275
13.2;Digital Photography Ecosystem;277
13.3;AutoPhotobook System;279
13.3.1;Design-Driven Photo Selection and Pagination;283
13.3.1.1;Blurry Image Removal;283
13.3.1.2;Duplicate Photo Detection;284
13.3.1.3;Theme-Based Pagination and Layout;287
13.3.2;Artistic Background Resizing and Assignment;288
13.3.2.1;STArt Design for Automatic Resizable Artwork;289
13.3.2.1.1;Transformation Algorithm;290
13.3.2.2;Dynamic Photo Layout Region on the Page;292
13.3.2.3;Theme Grammar for Photobook;292
13.3.3;Automatic Layout;292
13.3.3.1;Prior Related Work;293
13.3.3.2;The AutoPhotobook Layout Engine;293
13.3.3.3;Results Illustrating Text Support;294
13.3.4;User Interface Design;295
13.4;Powering CE 2.0 with AutoPhotobook;298
13.5;Conclusion;301
13.6;References;301
14;Index;304




