E-Book, Englisch, 266 Seiten
Shekar Learning Cocos2d-x Game Development
1. Auflage 2025
ISBN: 978-1-78398-827-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learn cross-platform game development with Cocos2d-x
E-Book, Englisch, 266 Seiten
ISBN: 978-1-78398-827-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Key FeaturesBook DescriptionIf you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What you will learn - Configure and create a Cocos2dx project on Windows
- Understand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSprite
- Develop different control schemes using buttons, a gyroscope, and a custom touch area
- Implement various methods for collision detection such as circle collision and bounding box collision
- Discover how to add and remove objects from the screen and update the score as well as Gameover condition
- Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
- Integrate ads and inapp purchases in the game to monetize the game
Who this book is for




