Shekar | Learning Cocos2d-x Game Development | E-Book | www.sack.de
E-Book

E-Book, Englisch, 266 Seiten

Shekar Learning Cocos2d-x Game Development

Learn cross-platform game development with Cocos2d-x
1. Auflage 2025
ISBN: 978-1-78398-827-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Learn cross-platform game development with Cocos2d-x

E-Book, Englisch, 266 Seiten

ISBN: 978-1-78398-827-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Key FeaturesBook DescriptionIf you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What you will learn - Configure and create a Cocos2dx project on Windows
- Understand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSprite
- Develop different control schemes using buttons, a gyroscope, and a custom touch area
- Implement various methods for collision detection such as circle collision and bounding box collision
- Discover how to add and remove objects from the screen and update the score as well as Gameover condition
- Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
- Integrate ads and inapp purchases in the game to monetize the game
Who this book is for

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Autoren/Hrsg.


Weitere Infos & Material


Shekar Siddharth :

Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.



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