Sherry / Emperore | Unreal Engine Physics Essentials | E-Book | www.sack.de
E-Book

E-Book, Englisch, 216 Seiten

Sherry / Emperore Unreal Engine Physics Essentials

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
1. Auflage 2025
ISBN: 978-1-78439-823-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

E-Book, Englisch, 216 Seiten

ISBN: 978-1-78439-823-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



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Sherry Devin :

Devin Sherry is originally from Levittown, NY, located on Long Island. He studied the topics of Game Development and Game Design at the University of Advancing Technology where he had earned his Bachelor of Arts in Game Design in 2012. During his time in college, Devin worked as a game and level designer with a group of students called Autonomous Games on a real-time strategy styled, third-person shooter called The Afflicted using Unreal Engine 3/UDK where it was presented at GDC in 2013 at the GDC Play Showcase. Today, Devin works as an independent game developer located in Tempe, Arizona, where he works on personal and contracted projects. His achievements include the title Radial Impact, which can be found in the Community Contributions section of the Learn Tab of Unreal Engine 4's Launcher, and his work on his YouTube Channel, Devin Level Design, where he educates viewers on game development within Unreal Engine 3, UDK, and Unreal Engine 4.Emperore Katax :

Katax Emperor is originally from Melbourne, Australia. He received Bachelor's degree in Computer Hardware Engineering and two Master's degree in Multimedia at Swinburne University of Technology in 2012. Katax is involved in particle system programming, developing web-based interactive applications such as games, making animation with 3D applications for use in Unreal Engine, and also doing VJ performance with real-time improvisation style. Katax started programming with Commodore 64 and started making digital art works with Commodore Amiga 500. After Windows 98 was released, he switched to PC. He expanded his experience with 3D applications, fractal and graphic design, and video editing programs. Today, he has a wide range of experience in a number of applications for artists, designers, and developers.



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