Buch, Englisch, 192 Seiten, Format (B × H): 152 mm x 229 mm
Understanding Games as Art
Buch, Englisch, 192 Seiten, Format (B × H): 152 mm x 229 mm
ISBN: 978-1-041-27740-8
Verlag: Taylor & Francis Ltd
What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary. Each chapter discusses the history of the art movement in question and then reads games through those lenses. By defamiliarizing games by thinking about them with atypical genre and form, What Games Mean helps create a common language between tabletop and video games and other kinds of art.
This book is about enjoying games in different dimensions as well as offering strategies for game makers to think about their own work and process. Professionals and students can look at games from different perspectives and gain new approaches to how they work.
All this is done considering the roles and responsibilities of artists. These ethical questions are considered in relation to 20th century art and how it relates to advertisement and propaganda, labor movements and workers’ rights in games industries, and how game makers can best interact with their audiences.
Zielgruppe
Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface: Close Playing
Chapter 1 - The Line Must Be Drawn Here: What is “Art”?
Chapter 2 - But you have infinite chances to make a Post-Impression: Impressionist Play
Chapter 3 - Cult of Borderline Personality: Auteur Theory and Games
Chapter 4 - Long Playing: Games as Music
Chapter 5 - Now You’re Playing Truth to Power: Neorealism and Documentary
Afterworld: New Game Minus




