Silber | Pixel Art for Game Developers | E-Book | www.sack.de
E-Book

E-Book, Englisch, 256 Seiten

Silber Pixel Art for Game Developers


1. Auflage 2015
ISBN: 978-1-4822-5231-6
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

E-Book, Englisch, 256 Seiten

ISBN: 978-1-4822-5231-6
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

- Create tilesets to build game environments

- Understand light and shadow

- Work efficiently with pixels

- Use atmospheric and linear perspective

- Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before . a very timely book.
—Chris Totten, George Mason University, Washington, DC, USA

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Zielgruppe


Game developers, programmers, and designers; traditional artists wanting to break in to the commercial game industry and Pixel Art hobbyists and enthusiasts.


Autoren/Hrsg.


Weitere Infos & Material


Why Pixel Art?

Players Love Pixel Art

It Makes Your Life Easier

Pixel Art: The Technology of Yesterday…Today!

Why Now? What’s in It for You?
Who This Book Is For
How to Use This Book

Who Am I and Why Do I Know So Much about Pixel Art?

Disclaimer(s)

Software: Set Up Your Working Environment

What Not to Use

My Software Recommendation

Other Options for Pixel Art Software

A Brief Glance At Graphicsgale

Making Pixel Art: Doing Lines

Straight Lines
Diagonal Lines

Curved Lines
Line Width

Anti-Aliasing
Exercise 5.1: Creating a Line Drawing Sprite

Coloring Inside the Lines

4-Bit Palette

Fill Tool

Creating Gradients

Palette Swapping

Palette Size and Time Consideration
Choosing Colors
Transparency

Exercise 6.1: Coloring the Sprite (From Exercise 5.1)

Drawing Secrets Revealed: It’s All Smoke and Mirrors

Shading

Cast Shadow
Shadow Direction

Atmospheric Perspective

Linear Perspective
Exercise 7.1: Shading the Sprite (From Exercise 6.1)

Animating Pixels: The Shock and Horror of Being Flashed by a Pixel

Using the Program for Animation

Onion Skinning

Pixel Flashing

Core Animation Concepts

Game-Specific Concerns

Summary
Exercise 8.1: Create an Idle Animation (From Exercise 7.1)

Simplify the Sprite (Suggested But Optional)

The Simplest Path

Tiled Backgrounds

Tile Sizes

Setting Up the Tilemap Work Area

Textures That Repeat On You
Create a Tile Library

Dithering and Other Patterns
EXERCISE 9.1: Creating a Top-Down Tile Set
Exercise 9.2: Creating a Simple Side-View Tile Set

You’re Doing It Wrong: Things to Avoid

Banding and "Super Pixels"

Too Much Anti-Alias

Poor Line Quality

Weak Palette Choices
Too Much Complexity

Flash Shading

No Texture

Interviews with Game Developers

An Interview with James Petruzzi of Discord Games

An Interview with Jochum Skoglund of Crackshell

Resources

Online Resources
Books

Pixel Art Software


Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist—with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games.

If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.com



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