Buch, Englisch, Band 178, 334 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 662 g
Reihe: IFIP Advances in Information and Communication Technology
Proceedings of the Ifip Wg 9.3 Hoit2005 Conference
Buch, Englisch, Band 178, 334 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 662 g
Reihe: IFIP Advances in Information and Communication Technology
ISBN: 978-0-387-25178-3
Verlag: Springer
The papers selected here cover a growing range of topics, including assistive technology; smart homes; home technology; memory aids; home activity; appliance design; design methodology; time, space and virtual presence; social and ethical aspects; and home activities.
This state-of-the-art volume presents the proceedings of the Home-Oriented Informatics and Telematics conference held in York, U.K, April 13-15, 2005. This collection will be important not only for home informatics experts and researchers, but also for teachers, administrators, and anyone else seeking to keep up to date in this rapidly emerging field.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Überwachungstechnik
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management E-Commerce, E-Business, E-Marketing
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Mikroprozessoren
Weitere Infos & Material
Care and Health at Home.- Ambient Intelligence in Everyday Life.- Ubiquitous Computing and the Wireless Home.- Play and Fun in the Home of the Future.- Socializing and the User Experience.- Privacy, Security and Identity.- Teleworking, Education, Edutainment and Learning.- Virtual Influences on Everyday Life.