Smith / Queiroz / Wittayabundit | Unity 2018 Cookbook | E-Book | www.sack.de
E-Book

E-Book, Englisch, 794 Seiten

Smith / Queiroz / Wittayabundit Unity 2018 Cookbook

Over 160 recipes to take your 2D and 3D game development to the next level
3. Auflage 2024
ISBN: 978-1-78847-728-4
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Over 160 recipes to take your 2D and 3D game development to the next level

E-Book, Englisch, 794 Seiten

ISBN: 978-1-78847-728-4
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Develop quality game components and solve common gameplay problems with various game design patternsKey Features - Become proficient at traditional 2D and 3D game development
- Build amazing interactive interfaces with Unity's UI system
- Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018
Book DescriptionWith the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.What you will learn - Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool
- Create a text and image character dialog with the free Fungus Unity plugin
- Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
- Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
- Work with the new Cinemachine and timeline to intelligently control camera movements
- Improve ambiance through the use of lights and effects, including reflection and light probes
- Create stylish user interfaces with the UI system, including power bars and clock displays
Who this book is forUnity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

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Weitere Infos & Material


Table of Contents - Displaying Data with Core UI Elements

- Responding to User Events for Interactive UIs

- Inventory UIs

- Playing and Manipulating Sounds
- Creating Textures, Maps, and Materials

- Shader Graphs and Video Players

- Using Cameras
- Lights and Effects

- 2D Animation
- 3D Animations
- Webserver Communication and Online Version-Control

- Controlling and Choosing Positions

- Navigation Meshes and Agents

- Design Patterns

- Editor Extensions and Immediate Mode GUI (IMGUI)


Smith Matt :

Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.Queiroz Francisco :

http://www.nongames.com



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