E-Book, Englisch, 229 Seiten, eBook
Reihe: EAI/Springer Innovations in Communication and Computing
E-Book, Englisch, 229 Seiten, eBook
Reihe: EAI/Springer Innovations in Communication and Computing
ISBN: 978-3-319-93058-9
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: Wasserzeichen (»Systemvoraussetzungen)
Presents a variety of perspectives on game theory for networking applications;
Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid;
Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Chapter1: Types of Nodes and Centrality Measures in Networks.- Chapter2: The Time-Consistent Shapley Value for Two-Stage Network Games with Pairwise Interactions.- Chapter3: Routing on a Ring Network.- Chapter4: Performance of Dynamic Secure Routing Game.- Chapter5: Content Sponsoring with Inter-ISP Transit Cost.- Chapter6: Matching Games for 5G Network Paradigms.- Chapter7: Enhanced Design of Stochastic Defense System with Mixed Game Strategies.- Chapter8: Optimal Impulse Control of SIR Epidemics over Scale-Free Networks.- Chapter9: Fault-Tolerant Hotelling Games.- Chapter10: A Social Choice Theoretic Approach for Analyzing User Behavior in Online Streaming Mobile Applications.- Chapter11: Social Coordination and Network Formation with Heterogeneous Constraints.- Chapter12: Stable and Efficient Structures for the Content Production and Consumption in Information Communities.- Chapter13: One-Player Game based Influential Maximization Scheme for Social Cloud Service Networks.- Chapter14: Noncooperative Energy Charging and Discharging Game for Smart Grid.- Chapter15: Stackelberg Differential Game based Charging Control of Electric Vehicles in Smart Grid.- Chapter16: Day-Ahead Demand Management in Multi-Supplier Power Grid under Transmission Constraints.