Stein | Sparrow iOS Game Framework Beginner's Guide | E-Book | www.sack.de
E-Book

E-Book, Englisch, 274 Seiten

Stein Sparrow iOS Game Framework Beginner's Guide

Create mobile games for iOS devices with the Sparrow iOS Game Framework
1. Auflage 2025
ISBN: 978-1-78216-151-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Create mobile games for iOS devices with the Sparrow iOS Game Framework

E-Book, Englisch, 274 Seiten

ISBN: 978-1-78216-151-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Key FeaturesBook DescriptionAn easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.What you will learn - Create display objects and learn how to render them on the screen
- Animate objects on the screen
- Develop your game for multiple devices such as the iPhone and the iPad
- Organize your game into scenes and classes and build upon the iOS directory structure
- Create and design the user interface utilizing the Sparrow API
- Apply basic artificial intelligence to enemy objects to enhance the difficulty level of the game
- Add finishing touches to your game with music and sound effects
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Stein Johannes :

Johannes Stein has gained experience using a variety of technologies, programming languages, and platforms. Since 2009, he has developed web applications ranging from one-week prototypes to full-scale enterprise products. In his spare time, he regularly contributes to open source projects and has a large open source code base of experiments, libraries, frameworks, templates, applications, and games. He has authored Sparrow Game Framework Beginners Guide and co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide, both by Packt Publishing.



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