Stemkoski Java Game Development with LibGDX
2. Auflage 2018
ISBN: 978-1-4842-3324-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
From Beginner to Professional
E-Book, Englisch, 433 Seiten
Reihe: Professional and Applied Computing (R0)
ISBN: 978-1-4842-3324-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
What You Will Learn
-
Create 12 complete video game projects
- Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
- Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
- Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Part I: Fundamental Concepts.- 1. Getting started with Java and LibGDX.- 2. The LibGDX Framework.- 3. Extending the Framework.- 4. Shoot-em-up games.- 5. Text and User Interfaces.- 6. Audio.- Part II: Intermediate Examples.- 7. Side-Scrolling Games.- 8. Bouncing and Collision Games.- 9. Drag and Drop Games.- 10. Tilemaps.- 11. Platform Games.- 12. Adventure Games.- Part III: Advanced Topics.- 13. Alternative Sources of User Input.- 14. Procedural Content Generation.- 15. Advanced Graphics.- 16. Introduction to 3D.- 17. The Journey Continues.- Appendix 1: Game Design Documentation.- Appendix 2: Summary of Java concepts needed for this book.- Appendix 3: JavaDoc for Extended Actor Classes.




