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E-Book

E-Book, Englisch, 202 Seiten

Szauer Lua Quick Start Guide

The easiest way to learn Lua programming
1. Auflage 2024
ISBN: 978-1-78934-013-6
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

The easiest way to learn Lua programming

E-Book, Englisch, 202 Seiten

ISBN: 978-1-78934-013-6
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



The easiest way to learn Lua programmingKey Features - The easiest way to learn Lua coding
- Use the Lua standard libraries and debug Lua code
- Embed Lua as a scripting language using the Lua C API
Book DescriptionLua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn - Understand the basics of programming the Lua language
- Understand how to use tables, the data structure that makes Lua so powerful
- Understand object-oriented programming in Lua using metatables
- Understand standard LUA libraries for math, file io, and more
- Manipulate string data using Lua
- Understand how to debug Lua applications quickly and effciently
- Understand how to embed Lua into applications with the Lua C API
Who this book is forThis book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.

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Autoren/Hrsg.


Weitere Infos & Material


Table of Contents - Introduction to LUA
- Working with LUA
- Tables and Objects
- LUA Libraries
- Debuging LUA
- Embedding LUA
- LUA Bridge
- Next Steps


Szauer Gabor :

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.



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