Tavinor The Art of Videogames
1. Auflage 2009
ISBN: 978-1-4443-1018-4
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 240 Seiten, E-Book
Reihe: New Directions in Aesthetics
ISBN: 978-1-4443-1018-4
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames.
* Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts
* Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames
* Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer
* Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds
* Argues that videogames do indeed qualify as a new and excitingform of representational art
Autoren/Hrsg.
Weitere Infos & Material
Acknowledgments.
1 The New Art of Videogames.
2 What Are Videogames Anyway?
3 Videogames and Fiction.
4 Stepping into Fictional Worlds.
5 Games through Fiction.
6 Videogames and Narrative.
7 Emotion in Videogaming.
8 The Morality of Videogames.
9 Videogames as Art.
Glossary.
References.
Index.