Thorn / Hess | Blender Foundations, Second Edition | Buch | 978-1-138-62620-1 | www.sack.de

Buch, Englisch, 400 Seiten, Format (B × H): 178 mm x 254 mm

Thorn / Hess

Blender Foundations, Second Edition

The Essential Guide to Learning Blender 7.2x, Second Edition
2. New Auflage 2023
ISBN: 978-1-138-62620-1
Verlag: Taylor & Francis Ltd

The Essential Guide to Learning Blender 7.2x, Second Edition

Buch, Englisch, 400 Seiten, Format (B × H): 178 mm x 254 mm

ISBN: 978-1-138-62620-1
Verlag: Taylor & Francis Ltd


Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tolls on the market. With the expert insight and experience of Alan Thorn and Roland Hess, animators and artists will learn the basics starting with the revised 2.7x interface, featuring modeling tools, sculpting, lighting and materials throughout the animation pipeline from rendering to video editing.



Key Features

- A practical, project oriented title on creating high quality 3D art.

- Offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish

- Powerful companion website offers source files at every stage so that users can pick and choose via chapter and project to explore further

- More than just a tutorial guide, Blender Foundations covers the philosophy behind this ingenious software

Thorn / Hess Blender Foundations, Second Edition jetzt bestellen!

Autoren/Hrsg.


Weitere Infos & Material


Intro to 3D. Getting the Blender Interface. Movement, Object and Animation Basics. Modeling Basics. Character Modeling. Rigging.Sculpting. Lighting, Surfacing. Rendering. Character Animation. Morphing Anaimation. Particles. Effects and Environmental Animation. Video Editing.


Alan Thorn is a freelance game developer, author and educator with 13 years of industry experience working on over 500 projects. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written 15 books on game development and presented 10 video training courses online. He is also a visiting lecturer for the Game Design & Development MA degree at the National Film and Television School, London. Other books by Alan include Unity 4 Fundamentals, Master Unity Scripting and UDK Game Development. More information on Alan Thorn can be found at his website: http://www.alanthorn.net
Roland Hess is an internal consultant at Google with specialties in prototyping, UX and scaling analysis. He is also an author (working on my sixth book - a non techies dev primer), a coder, and an artist/illustrator (past and present, but recently just for my books).



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