Thorn / P. Doran / Zucconi | Complete Unity 2018 Game Development | E-Book | www.sack.de
E-Book

E-Book, Englisch, 738 Seiten

Thorn / P. Doran / Zucconi Complete Unity 2018 Game Development

Explore techniques to build 2D/3D applications using real-world examples
1. Auflage 2019
ISBN: 978-1-78995-550-7
Verlag: Packt Publishing
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Explore techniques to build 2D/3D applications using real-world examples

E-Book, Englisch, 738 Seiten

ISBN: 978-1-78995-550-7
Verlag: Packt Publishing
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.Key FeaturesDevelop different types of games from scratch with Unity 2018Discover the secrets of creating AAA quality shaders without writing long algorithmsScript intelligent game characters and agents using Artificial Intelligence techniques and algorithmsBook DescriptionThrough this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset. You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.This Learning Path includes content from the following Packt products:Unity 2018 By Example - Second Edition by Alan ThornUnity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan ZucconiUnity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge PalaciosWhat you will learnUnderstand concepts such as game objects, components, and scenesCreate functional games with C# scriptingWrite shaders from scratch in ShaderLab and HLSL/CgDevelop intelligent pathfinding agents with A and AmbushWork with terrains and world-creation toolsSimulate senses for agents to make decisions based on the environmentImplement waypoints by creating a manual selectorEnhance games with volumetric explosions, special effects, and visualsWho this book is forIf you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

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