Tremblay | Collaborative Worldbuilding for Video Games | Buch | 978-1-032-86821-9 | www.sack.de

Buch, Englisch, 240 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 870 g

Tremblay

Collaborative Worldbuilding for Video Games


2 ed
ISBN: 978-1-032-86821-9
Verlag: Taylor & Francis Ltd

Buch, Englisch, 240 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 870 g

ISBN: 978-1-032-86821-9
Verlag: Taylor & Francis Ltd


Collaborative Worldbuilding for Video Games 2nd Edition is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing additional lenses for recognizing the various components in creating fictional and digital worlds, Collaborative Worldbuilding for Video Games positions worldbuilding as a reciprocal and dynamic process, which acknowledges that worldbuilding is both created by and instrumental design for narrative, gameplay, art, audio, and more.

Features:

- In-depth exploration of worldbuilding via respective job disciplines

- Deep dives and case studies into a variety of games, both AAA and indie

- Boxed articles for deeper interrogation and exploration of key ideas

- Templates and checklists for practical tips on worldbuilding

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Zielgruppe


Professional Practice & Development and Professional Reference


Autoren/Hrsg.


Weitere Infos & Material


Acknowledgements

Introduction

1. What is Worldbuilding?

2. Worldbuilding by Discipline

3. Collaborative Approaches to Common Worldbuilding Elements

4. Identity, World Systems, and Responsibility

5. How to Get Started Creating a World

6. Conclusion


Kaitlin Tremblay (they/she) is a writer and game designer, as well as a former book editor and media critic. For over the past 10 years, Tremblay has worked across the video game industry, including on titles such as Ambrosia Sky (Soft Rains), Watch Dogs Legion (Ubisoft), Grindstone (Capybara Games), and A Mortician’s Tale (Laundry Bear Games). Tremblay’s personal game development work has focused on making horror games about difficult subject matter, and they are a public speaker and community organiser, previously having been on the board of advisors for GDC’s Independent Games Summit. Tremblay is also a speculative fiction writer, with a focus on horror, and was the co-editor of the award-nominated anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions). They are also the author of two deep dives into video games: Ain’t No Place for a Hero: Borderlands (ECW Press) and Life Is Strange (Boss Fight Books). Their full work can be found on their website: www.thatmonstergames.com



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