Trengrove | Cocos2d Game Development Essentials | E-Book | www.sack.de
E-Book

E-Book, Englisch, 136 Seiten

Trengrove Cocos2d Game Development Essentials

For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D
2. Auflage 2025
ISBN: 978-1-78439-129-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D

E-Book, Englisch, 136 Seiten

ISBN: 978-1-78439-129-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Key FeaturesBook DescriptionIf you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.What you will learn - Use sprites and nodes to create scenes to form the foundation of your game
- Discover how SpriteBuilder and its graphical tools can be used to develop your game and increase its complexity
- Design professional, impressive, and funfilled animations
- Create an impressive user interface for an engaging gaming experience
- Explore and use physics engines for attractive gameplay and use them to add a professional finish to your game
- Add physics to your game for a more realistic experience
- Accept user input through a variety of methods including touch and accelerometer
Who this book is forIf you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

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Trengrove Ben :

Ben Trengrove is an experienced iOS developer who started developing with the release of the first iOS SDK. He spent 3 years as the senior developer at Shiny Things (http://getshinythings.com), where he lead the creation of all Shiny Things games using Cocos2d. These apps have been featured as the editor's choice by Apple around the world. Today, Ben runs a mobile app agency that is based out of Canberra, AustraliaStripy Sock (http://stripysock.com.au).



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