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E-Book

E-Book, Englisch, 358 Seiten

Uduslivii iPhone Game Blueprints

If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!
1. Auflage 2025
ISBN: 978-1-84969-027-0
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

E-Book, Englisch, 358 Seiten

ISBN: 978-1-84969-027-0
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!Key Features - Seven step by step game projects for you to build
- Cover all aspects from graphics to game ergonomics
- Tips and tricks for all of your iPhone programming
Book DescriptionDesigning and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.What you will learn - Prepare game graphics for various types of screen resolutions for iOS devices
- Design games keeping in mind people with disabilities: players with color blindness, perception problems.
- Learn the principles of animation, creating walking cycles and other types of motion
- Decorate and design a game world and game levels, making them truly alive
- Create a digital board game, creating a dedicated card deck of your own, planning rules and rewards.
- Create an action game and platform arcade, with a focus on main character and game world design
- Explore augmented reality building games, which use both the virtual and real world in their gameplay
Who this book is forThis book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a “paper art-director” for your project.

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Uduslivii Igor :

Igor Uduslivii is a freelance illustrator and graphic designer with more than a decade's experience in this domain. He specializes in artwork for mobile games and UI graphics such as icons and buttons. Currently, he cooperates with Spooky House Studios UG (haftungsbeschränkt), a game development company that has created popular puzzle titles such as Bubble Explode and Rail Maze. Right from his early years, he was passionate about drawing, computers, and video games. As a child, he liked to create illustrations by traditional painting methods as well as designing simple 8-bit games. After completing his studies from the Republican Colegiul de Informatica in Chisinau, Moldova, he began his career as an editor at Electronic Office publishing house, writing articles about new technologies and particularly, computer graphics. In parallel, he started studying Flash technology and animation. After that, he began actively working as a media designer, creating promo animations and Flash games. Igor also worked on the graphical look of software products, designing visual identities and UI elements. Among his clients were Kaspersky Lab, Reasoft, LemonStand, and many others. By now, most of his time is taken up by games. He is working on a full bunch of graphics, such as the application icon, characters, background art, props, textures, and animations. He is fond of design as an art form and pursues it as a hobby, developing various concepts in the domain of print and simple industrial design elements. In fact, all the images (except the screenshots for games and the photos) that appear in this book are designed by him. He also worked as the main graphic artist for mobile games such as Blueprint3D, Rail Maze, and Bubble Explode. One of his projects called Jackets and Bookmarks was showcased at the Kleinefabriek exhibition at Amsterdam in 2010.



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