Valot / Jorand | Scala Programming Projects | E-Book | sack.de
E-Book

E-Book, Englisch, 398 Seiten

Valot / Jorand Scala Programming Projects

Build real-world projects using popular Scala frameworks such as Play, Akka, and Spark
1. Auflage 2018
ISBN: 978-1-78839-534-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Build real-world projects using popular Scala frameworks such as Play, Akka, and Spark

E-Book, Englisch, 398 Seiten

ISBN: 978-1-78839-534-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



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Weitere Infos & Material


Table of Contents - Writing your first program
- Developing a Retirement Calculator
- Handling errors
- Advanced features
- Type Classes
- Online Shopping - Persistence
- Online Shopping - REST API
- Online Shopping - User Interface
- Interactive browser
- Fetching and persisting Bitcoin market data
- Batch and Streaming analytics


Valot Mikael:

Mikaël Valot is Principal Software Engineer at IHS Markit in London, UK. He is the lead developer of a strategic market risk solution for banking regulation. He has over 15 years of experience in the financial industry of the UK, Switzerland, and France. He has a Diplôme d'Ingénieur in Computing (equivalent to an M.Sc.) from Telecom Nancy, France. After years of working with Java, he started developing professionally with Scala in 2010, and never looked back. He was a speaker at Scala Exchange 2015. When he is not coding in Scala, Mikaël likes to dabble with Haskell, the Robotic Operating System, and deep learning. He strongly believes that functional programming with strong typing is the best way to write safe and scalable programs.Jorand Nicolas:

Nicolas Jorand is a senior developer. He worked for the finance industry for about 15 years before switching to the energy industry. He is a freelancer enjoying a partial time at Romande Energy, a Swiss utility company providing exclusively green electricity. Nicolas is a full-stack developer, playing with microcontrollers, developing standard web user and 3D interfaces on Unity, developing software to animate a humanoid robot (Nao) and finally, working with Scala on integration and backend software. All these projects are done with the same leitmotif; "In the dev process, get the issues as early as possible."



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