van der Spuy | Learn Pixi.js | Buch | 978-1-4842-1095-6 | www.sack.de

Buch, Englisch, 210 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 3693 g

van der Spuy

Learn Pixi.js


1. Auflage 2015
ISBN: 978-1-4842-1095-6
Verlag: Apress

Buch, Englisch, 210 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 3693 g

ISBN: 978-1-4842-1095-6
Verlag: Apress


Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. 

If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.

  • Take a step-by-step tour of Pixi.js's features by building fun game projects.
  • Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.

is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

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Weitere Infos & Material


Chapter 1: Making sprites

Chapter 2: Moving sprites

Chapter 3: Making shapes

Chapter 4: Collision Detection

Chapter 5: Animating Sprites

Chapter 6: Visual Effects and Transitions

Chapter 7: Mouse and Touch Events


Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string. He claims, that this is a lot more entertaining than you might think, but we re skeptical.



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