E-Book, Englisch, Band 161, 139 Seiten, eBook
Vaz de Carvalho / Escudeiro / Coelho Serious Games, Interaction, and Simulation
1. Auflage 2016
ISBN: 978-3-319-29060-7
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
E-Book, Englisch, Band 161, 139 Seiten, eBook
ISBN: 978-3-319-29060-7
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.