Villanueva Beginning 3D Game Assets Development Pipeline
1. Auflage 2021
ISBN: 978-1-4842-7196-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Learn to Integrate from Maya to Unity
E-Book, Englisch, 315 Seiten
Reihe: Professional and Applied Computing
ISBN: 978-1-4842-7196-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
- Build a thorough knowledge of the 3D game asset production workflow
- Understand how each phase leads up to the next one
- Know how 3D assets are implemented into Unity
- Texture, rig, and animate the 3D model
- Export and import the 3D asset or model
- Understand the iterative design process
Who This Book Is For
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: What Is the 3D Production Pipeline and Why Is It Important?.- Chapter 2: Starting with Maya.- Chapter 3: Creating a Base Mesh.- Chapter 4: Preparing the Asset for the Next Phase.- Chapter 5: UV Mapping.- Chapter 6: Creating a High Poly Model.- Chapter 7: Texturing..- Chapter 8: Rigging the 3D Asset.- Chapter 9: Bringing the Asset to Life.




