Liebe Besucherinnen und Besucher,
aufgrund unseres Sommerfestes sind wir am 03. September 2026 bis 14 Uhr erreichbar. Am 04. September 2026 sind wir wieder wie gewohnt für Sie da. Vielen Dank für Ihr Verständnis.
Ihr Team von Sack Fachmedien
The Future
Buch, Englisch, 312 Seiten, Format (B × H): 155 mm x 240 mm, Gewicht: 1430 g
ISBN: 978-1-85233-246-4
Verlag: Springer Nature B.V.
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Fotobeabeitung und Bildbearbeitung
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Desktop-Publishing, E-Publishing
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
Weitere Infos & Material
1 New Media Technologies: The European Perspective.- 2 From “Web Site” to “Online Presence”; From “Internet” to “Information Society”.- 3 Human-Computer Interaction with Global Information Spaces — Beyond Data Mining.- 4 Transparent Access to Video Over the Web: A Review of Current Approaches.- 5 Ubiquitous Communications and Media: Steps Toward a Wearable Learning Tool.- 6 Grafting the User Interface onto Reality.- 7 Challenges for the World-Wide Graphics Web.- 8 Watermarking of Digital Images — Current Techniques and Future Prospects.- 9 An Evolving Vision of Sound: An Intuitive User Interface for Creative Control of Complex Musical Objects.- 10 Integrating Paper and Digital Documents.- 11 “Smart” Documents with ActiveX 3D Data Visualization Components.- 12 3D Fashion Design and the Virtual Catwalk.- 13 Artificial Garments for Synthetic Humans in Global Retailing.- 14 CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV.- 15 Interpretation and Performance Assessment of Actors’ Representations in Virtual Rehearsals.- 16 Real-Time Virtual Humans.- 17 Dialogue Design for a “Virtual Interactive Presenter”.- 18 Virtual Humans’ Behaviour: Individuals, Groups, and Crowds.- 19 An Inhabited 3D Oil Platform for Immersive CSCW.- 20 3D Virtual Community Building Applications in the PANIVE Architecture.- 21 Telepresence — the Future of Telephony.- 22 A Journey to the Hemispheric User Interface — Creative and Technical Achievements.- Author Index.




