E-Book, Englisch, Band 47, 166 Seiten
Reihe: Intelligent Systems, Control and Automation: Science and Engineering
Wang Mixed Reality and Human-Robot Interaction
1. Auflage 2011
ISBN: 978-94-007-0582-1
Verlag: Springer Netherlands
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, Band 47, 166 Seiten
Reihe: Intelligent Systems, Control and Automation: Science and Engineering
ISBN: 978-94-007-0582-1
Verlag: Springer Netherlands
Format: PDF
Kopierschutz: 1 - PDF Watermark
MR technologies play an increasing role in different aspects of human-robot interactions. The visual combination of digital contents with real working spaces creates a simulated environment that is set out to enhance these aspects. This book presents and discusses fundamental scientific issues, technical implementations, lab testing, and industrial applications and case studies of Mixed Reality in Human-Robot Interaction. It is a reference book that not only acts as meta-book in the field that defines and frames Mixed Reality use in Human-Robot Interaction, but also addresses up-coming trends and emerging directions of the field.This volume offers a comprehensive reference volume to the state-of-the-art in the area of MR in Human-Robot Interaction, an excellent mix of contributions from leading researcher/experts in multiple disciplines from academia and industry. All authors are experts and/or top researchers in their respective areas and each of the chapters has been rigorously reviewed for intellectual contents by the editorial team to ensure a high quality. This book provides up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples.
Autoren/Hrsg.
Weitere Infos & Material
1;Title Page;2
2;Preface;6
3;Contents;9
4;What Is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots;10
4.1;Introduction;10
4.2;Considering Boundaries in Mixed Reality;11
4.2.1;The Mixed Reality Integrated Environment (MRIE);11
4.2.2;Basic Implementation;13
4.3;Defining Mixed Reality;14
4.3.1;Milgram and Kishino;15
4.3.2;Mixed Reality and Tangible-User Interfaces;15
4.3.3;Revisiting the Meaning of Mixed Reality Interaction;16
4.3.4;What Mixed Reality Provides;16
4.4;Robots and Mixed Reality;17
4.4.1;Agency;17
4.4.2;Mixed-Reality Entities;18
4.5;Discussion;18
4.6;Conclusion;19
4.7;References;19
5;User-Centered HRI: HRI Research Methodology for Designers;21
5.1;Introduction;21
5.2;User-Centered HRI;22
5.3;HRI Research Framework for Designers;23
5.3.1;Research Elements in Robotics Engineering: P, C, A;23
5.3.2;Research Elements in Design;24
5.3.3;Research Elements in HRI Design;25
5.3.4;Research Framework for HRI Design;27
5.4;User-Centered HRI Design Case Studies;29
5.4.1;Case Studies on Aesthetic Contextuability in HRI;29
5.4.2;Case Studies on the Operational Contextuability of HRI;32
5.4.3;Studies on the Social Contextuability of HRI;36
5.5;Conclusion;39
5.6;References;40
6;Mental Transformations in Human-Robot Interaction;42
6.1;Introduction;42
6.2;Background;44
6.2.1;Components and Coordinate Frames;44
6.2.2;The Cost of Mental Tranformations;46
6.3;Single Camera/Display Interface;47
6.3.1;Control Rotation;48
6.3.2;Control Translation;49
6.3.3;View Rotation;50
6.3.4;How to Design a Single Camera/Display Interface;51
6.4;Multiple Camera/Display Interfaces;52
6.4.1;Multiple Control and View Relationships;52
6.4.2;How to Design a Multiple Camera/Display Interface;52
6.4.3;Ergonomics and Camera Motion;55
6.5;Argonne Redesigned;55
6.6;Conclusion;56
6.7;References;57
7;Computational Cognitive Modeling of Human-Robot Interaction Using a GOMS Methodology;59
7.1;Introduction;59
7.2;Method;62
7.2.1;Task;62
7.2.2;Robot Platform;63
7.2.3;Cognitive Modeling Tools and Features;64
7.2.4;Experimental Approach;65
7.3;Results;70
7.3.1;Navigation Time;70
7.3.2;Rover Path Tracking Deviations;71
7.3.3;Discussion;74
7.4;General Discussion;75
7.5;Conclusion;77
7.6;References;80
8;A Mixed Reality Based Teleoperation Interface for Mobile Robot;82
8.1;Introduction;82
8.2;Conventional Ways Overview;85
8.3;Mixed Reality Interface;89
8.4;Intelligent Application Context;92
8.5;Summary;96
8.6;References;97
9;Evaluating the Usability of Virtual Environment by Employing Affective Measures;99
9.1;Introduction;99
9.2;Affective Computing;101
9.3;The Affective Measures;102
9.4;Extracting Affective Measures from the Forehead;103
9.5;Our Studies Based on the Forehead Affective Measures;104
9.5.1;Designing Adaptive Human Machine Interface Based on Affective Measures;104
9.5.2;A New Approach on Designing Affective Interface for Training Forearm Prosthesis Users in Virtual Environment;105
9.5.3;Using Affective Human-Machine Interface to Increase the Operation Performance in Virtual Construction Crane Training System;106
9.5.4;Relation between Cognitive Load and Affective Measures;107
9.5.5;How Does VRE Designing Effect on User's Performance?;109
9.5.6;Identifying the Effect of Music Playing on the Affective Status;110
9.6;Conclusion;111
9.7;References;112
10;Security Robot Simulator;114
10.1;Requirements of the Security Robot Application;114
10.2;Literature Review;117
10.3;Concepts of SRS;118
10.3.1;Simulation Core;119
10.3.2;Scenario Event Module;119
10.3.3;Patrol Planner Module;120
10.3.4;Robot Unit Module;121
10.3.5;Civilian Module;121
10.3.6;Cooperative Model between Components;122
10.4;Implementation;122
10.4.1;Simulation Core Using MSRDS;122
10.4.2;Scenario Events Module;124
10.4.3;Patrol Planner Module;126
10.4.4;Robot Unit Module;128
10.4.5;Civilian Module;130
10.4.6;Discussion;132
10.5;Conclusions;132
10.6;References;133
11;Companion Migration – Initial Participants’ Feedback from a Video-Based Prototyping Study;136
11.1;Introduction;136
11.2;Research Questions and Methodologies;137
11.2.1;Video-Based Methodology;138
11.2.2;Back Translation of Questionnaire;138
11.2.3;Context of Migration;138
11.2.4;Companion Retention of Identity;139
11.2.5;User’s Privacy, Context of Use and the Functionality of Migrating Companions;140
11.3;Study Design;140
11.3.1;The Participants;140
11.3.2;The Videos;140
11.3.3;Experimental Procedure;143
11.3.4;Questionnaire;144
11.4;Results;144
11.4.1;Companion Migration between Computers;144
11.4.2;Companion Migration between Computer and Robot;146
11.4.3;Participants’ General View on Migration Technology;147
11.4.4;Personalisation of Your Companion;148
11.5;Discussions;149
11.6;Relevant Issues for Companion Migration;151
11.6.1;Authorisation for Migration;151
11.6.2;Authorisation for Accessing an Embodiment;152
11.6.3;Authorisation for Accessing the Data Stored in the Embodiment;152
11.7;References;153
12;Author Biographies;155
13;Author Index;161
14;Index;162




