Buch, Englisch, 440 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 823 g
ISBN: 978-1-59059-401-8
Verlag: Apress
This book, Beginning .NET Game Programming in VB .NET, presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1.Nettrix: GDI+ and Collision Detection.- 2.Netterpillars: Artificial Intelligence and Sprites.- 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- 4 Space Donuts: Sprites Revisited.- 5 Spacewar!.- 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!.- 7 Adding Visual Effects to Spacewar3D.- Epilogue Taking Your Next Steps.- Bonus Chapter Porting.Nettrix to Pocket PC.- Appendix A Suggested Reading.- Appendix B Motivations in Games.- Appendix C How Do I Make Games?.- Appendix D Guidelines for Developing Successful Games.




