Wilson | Learn Python Programming by Coding Retro Games with Pygame | E-Book | www.sack.de
E-Book

E-Book, Englisch, Band 2, 200 Seiten

Reihe: Programming Applications Workshop

Wilson Learn Python Programming by Coding Retro Games with Pygame

A Hands-On Python Course Inspired by 80s and 90s Classics
1. Auflage 2025
ISBN: 978-1-917945-16-5
Verlag: Elluminet Press
Format: EPUB
Kopierschutz: 6 - ePub Watermark

A Hands-On Python Course Inspired by 80s and 90s Classics

E-Book, Englisch, Band 2, 200 Seiten

Reihe: Programming Applications Workshop

ISBN: 978-1-917945-16-5
Verlag: Elluminet Press
Format: EPUB
Kopierschutz: 6 - ePub Watermark



Discover the magic of Python programming by building your own versions of the games that defined a generation. Inspired by the golden age of arcade and home computer gaming - from the pixel-perfect charm of the Atari ST to the unforgettable titles of the Amiga 500 - this beautifully illustrated, full-color book covers the Python basics, then puts them into practice with hands on game projects.


Whether you're new to coding or looking to sharpen your Python skills, this book transforms programming into a fun, creative, and rewarding experience. Each concept is taught through a game mechanic or real-world problem, with step-by-step instructions, worked examples, online lectures and coding demos, along with annotated code designed specifically for beginners.


What's Inside:


Full Color Throughout - Clear diagrams, screenshots, and illustrations make every concept easy to follow.


Guided Game Projects - Build classic 2D games with Pygame included in the book as well as additional bonus projects available online.


Game-Themed Python Lessons - Learn loops, variables, functions, classes, file I/O, collision detection, animation, sound and music.


Video Lectures & Coding Demos Included - Access online video lectures and coding demos that walk you through concepts step by step.


Perfect for Students, Teachers, and Self-Learners. No prior experience required, just a computer and your imagination.


By the end, you won't just know Python - you'll have a library of your own playable games and the skills to invent new ones.


Have fun!

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Autoren/Hrsg.




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