Buch, Englisch, 282 Seiten, Format (B × H): 152 mm x 229 mm
A Subcreation Studies Anthology
Buch, Englisch, 282 Seiten, Format (B × H): 152 mm x 229 mm
ISBN: 978-1-041-31460-8
Verlag: Taylor & Francis
This anthology explores the most iconic type of imaginary world, and one with the longest of histories and traditions; the island world.
In this volume, we have not only case studies of particular island worlds (arranged roughly in chronological order), but also theoretical essays looking more broadly at island worlds and their conventions and creation. The essays also examine island worlds across a variety of media, including those of literature, film and video, comics, video games, board games, and beyond. Regardless of one’s interest in the realm of subcreation, there is something of interest to be found here, as the essays also tie their topics into other areas, such as AI and complexity theory. With the interdisciplinary and transmedial nature of the topic, the book is designed to appeal not only to scholars, but to be accessible to any audience interested in popular culture and especially in franchises based on imaginary worlds.
This anthology will be of general interest to advanced students and scholars of imaginary worlds in a variety of fields, including Popular Culture Studies, Comparative Media Studies, Video Game Studies, Transmedia Studies, Film Studies, and Literature.
Zielgruppe
Academic, Postgraduate, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Acknowledgments
About the Contributors
Introduction
Mark J. P. Wolf
1. Islands, Borders, and Conditional Connectivity in the Imaginary World Tradition
Mark J. P. Wolf
2. Islands in The Odyssey by Homer
Lars Konzack
3. Exploring Arthur Conan Doyle’s The Lost World
Amy Elizabeth Watson and Glenn Porter
4. An Elegant Repose, An Island as Artifact: Mistress Masham’s Repose by T. H. White
Helen Conrad O’Briain
5. The Island as a Metaphor for Play: The Monkey Island Games and Playful Discovery within a Bounded Space
Kevin Schut
6. To Me, My Homeland: World-Centric Narrative Design in X-MEN’s Age of Krakoa
Geoffrey Long
7. Big Monkeys & Large Language Models: Skull Island in the Age of AI
Kevin Conran
8. Island-Hopping Into the Future: From Utopia via Lincoln Island and Isla Nubar to Animal Crossing’s Deserted Island
Gundolf S. Freyermuth
9. Alone! Islands of Imagination as Utopias, Dystopias, Parables, and Riddles
Lily Alexander
10. Between Realms: The Island as a Liminal Space of Redemption and Fantasy in The Tempest and Lost
Mingying Zhou and Xiaohong Zhang
11. Island Gameworlds and Natural World-Building
Krzysztof M. Maj
12. Paradise is an Island at the End of the World
Kris Swank
13. Island Themes in Board Games
Lars Konzack
14. Stage Set Islands: The Artificial as Archetype
Amy Elizabeth Watson
Appendix: Geographical Genres of Imaginary Worlds
Index




