Wysota / Haas | Game Programming Using Qt Beginner's Guide | E-Book | www.sack.de
E-Book

E-Book, Englisch, 512 Seiten

Wysota / Haas Game Programming Using Qt Beginner's Guide

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets
1. Auflage 2016
ISBN: 978-1-78216-888-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

E-Book, Englisch, 512 Seiten

ISBN: 978-1-78216-888-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsetsKey Features - [*] Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
- [*] Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games
- [*] Learn Qt with the help of many sample games introduced step-by-step in each chapter
Book DescriptionQt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.What you will learn - [*] Install Qt on your system
- [*] Understand the basic concepts of every Qt game and application
- [*] Develop 2D object-oriented graphics using Qt Graphics View
- [*] Build multiplayer games or add a chat function to your games with Qt s Network module
- [*] Script your game with Qt Script
- [*] Program resolution-independent and fluid UI using QML and Qt Quick
- [*] Control your game flow as per the sensors of a mobile device
- [*] See how to test and debug your game easily with Qt Creator and Qt Test
Who this book is forIf you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory.

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Weitere Infos & Material


Wysota Witold :

Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 when he joined QtForum.org and started answering questions about programming with Qt and shortly afterwards became part of the moderator group of the forum. In 2006, together with with the the moderator team, he established QtCentre.org which quickly became the largest community-driven support site devoted to Qt. For a number of years he conducted commercial, academic and public trainings, workshops, has given lectures on Qt, Qt Quick and related technologies. He is a certified Qt developer and was a member of Qt in Education Advisory Board with Nokia where he helped preparing materials for using Qt in educational activities. Witold was also a technical reviewer of Foundations of Qt Development by Johan Thelin, a book about Qt4 and an author of a couple of articles on programming with Qt. In real life Witold is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts. I would like to thank all people who have worked on Qt development over the years for creating such great programming framework which was the main force shaping my programming career. I would also like to thank Lorenz for helping me with the book as well as Packt for magnitudes of patience towards me during the process of creating this book.Haas Lorenz :

Lorenz Haas is a passionate programmer who started his Qt career with Qt 3. Thrilled by Qt's great community, especially the one at QtCentre.org, he immerses himself in this framework, became one of the first certified Qt developers and specialists, and turned his love for Qt into profession. Haas is now working at a medium-sized IT-company based in Erlangen, Germany, as a lead software architect. He mainly develops machine controls and their user interfaces as well as general solutions for the industry sector. Additionally he runs his own small consultancy and programming-business called Histomatics. You can contact him at qtbook@histomatics.de. A few years ago he started contributing to Qt Creator. He added a couple of refactoring options you probably rely on a regular basis if you use Qt Creator. He is also the author of the it's Beautifier plug-in. I would like to thank Witold who guided my fist steps into the Qt world back in the days and who still is assisting me with any problems that may arise today. I am also very grateful to him for taking me on board for this book-writing project. He's an excellent teacher and tutor! Second, I would like to thank the team at Packt who helped and guided us through the entire process of writing this book.



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