E-Book, Englisch, 352 Seiten
Young Learning game AI programming with Lua
1. Auflage 2025
ISBN: 978-1-78328-134-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
E-Book, Englisch, 352 Seiten
ISBN: 978-1-78328-134-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Key FeaturesBook DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learn - Create an animation state machine to drive AI animations within Lua
- Build and find paths on navigation meshes
- Write and debug Lua scripts within a fullscale Lua IDE
- Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI
- Manage short and longterm knowledge representation with blackboard data structures
- Add sensory perception to give AIs the ability to see and hear
- Develop highlevel tactics with multiple AIs based on influence maps
Who this book is for




