Zachmann / Alcañiz Raya / Bourdot Virtual Reality and Mixed Reality
1. Auflage 2022
ISBN: 978-3-031-16234-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings
E-Book, Englisch, 219 Seiten
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-16234-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
The 6 full and 2 short papers were carefully reviewed and selected from 37 submissions. The conference presents contributions on results and insights in Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR), commonly referred to under the umbrella of Extended Reality (XR), including software systems, immersive rendering technologies, 3D user interfaces, and applications.Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Designing Functional Prototypes Combining BCI and AR for Home Automation.- SightX: A 3D Selection Technique for XR.- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality.- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs.- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder.- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR.- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality.- Coupling AR with object detection neural networks for end-user engagement.- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences.- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints.- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures.- An Augmented Reality solution for the Positive Behaviour Intervention and Support.- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR.