Buch, Englisch, 252 Seiten, Format (B × H): 173 mm x 246 mm, Gewicht: 683 g
Imaging, Rendering, and Human Vision
Buch, Englisch, 252 Seiten, Format (B × H): 173 mm x 246 mm, Gewicht: 683 g
Reihe: Synthesis Lectures on Computer Architecture
ISBN: 978-3-032-05017-5
Verlag: Springer
This book equips computer architects with a foundational understanding of visual computing, preparing them to design next-generation visual computing systems. It presents a unified perspective, viewing visual computing as a sequence of signal transductions across multiple domains, i.e., optical, analog, digital, and semantic, alongside the processing that occurs within each. Any sufficiently complex visual computing system worth examining will likely encompass both transduction and processing across all these domains. The central message is that, to unlock new application capabilities and achieve unprecedented efficiency, computer architects must look beyond the traditional boundaries of architecture and, from the ground up, exploit the interplay between computing, imaging, displays, and human vision in a holistic system.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Rechnerarchitektur
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
Weitere Infos & Material
An Invitation to Visual Computing.- From Light to Visual Perception: An Overview.- Color Vision.- Colorimetry.- The Basics.- Surface Scattering.- Subsurface and Volume Scattering.- Imaging Optics.- Image Sensor Architecture.- Gaze-Contingent Rendering in VR.- In-Sensor Compression.




