Amresh / Okita | Unreal Game Development | E-Book | www.sack.de
E-Book

E-Book, Englisch, 500 Seiten

Amresh / Okita Unreal Game Development


1. Auflage 2011
ISBN: 978-1-4398-7122-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

E-Book, Englisch, 500 Seiten

ISBN: 978-1-4398-7122-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art.
Unreal® is a registered trademark of Epic Games, Inc.
Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.

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Zielgruppe


Unreal Game Development is for aspiring game makers, students, and people in the computer programming milieu.


Autoren/Hrsg.


Weitere Infos & Material


Acknowledgments
Required Tools
Introduction: So You Want To Make Games

Design
Coming Up with a Plan
Level Design
Leading the Player with Lighting
Terrain
Managing Levels
Events and Triggers: What’s Kismet?
User Interfaces and Menus
Refining Your Work
Special Effects and Cutscenes
Animated Characters in Cutscenes

Art
Art, "The Unreal Way"
3D Design and Autodesk 3D Studio Max
2D Images and GIMP
Using Max with GIMP
Process and Methods
Making Better Materials
Props and Objects
Weapons
Cascade and Particle Systems
Character Rigging
Character Animation
The AnimTree Editor

Programming
Why Learn Unreal?
Introduction to Unreal Script
Mutators
Mods
Weapons and Characters
AI
Finishing Touches and UDK


Ashish Amresh leads the Computer Gaming curriculum initiatives at the School of Computing and Informatics at Arizona State University. He completed his MS in Computer Science from ASU in 2000, then worked in the video game industry as a graphics engineer programmer, and returned to ASU to work on his doctorate in Computer Science. While working on his doctoral degree, Amresh led the efforts in building the prototype that eventually resulted in the launching of the Decision Theatre at ASU in May 2005. In the same year he was awarded the Graduate College Teaching Excellence Award. Alex Okita is a professional computer game and film generalist with credits on games developed by Wideload Games, Inc., Bungie Software, Secret Level, Inc., Yukes Co, Midway Games and many more. He worked for four years as an Unreal Engine 3 technical director for Black Point Studios and continues to work as an Unreal Contract Artist/Programmer on cutting edge projects for high profile clients. Alex lives and works in the San Francisco Bay area.



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