E-Book, Englisch, 500 Seiten
Amresh / Okita Unreal Game Development
1. Auflage 2011
ISBN: 978-1-4398-7122-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 500 Seiten
ISBN: 978-1-4398-7122-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art.
Unreal® is a registered trademark of Epic Games, Inc.
Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.
Zielgruppe
Unreal Game Development is for aspiring game makers, students, and people in the computer programming milieu.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Acknowledgments
Required Tools
Introduction: So You Want To Make Games
Design
Coming Up with a Plan
Level Design
Leading the Player with Lighting
Terrain
Managing Levels
Events and Triggers: What’s Kismet?
User Interfaces and Menus
Refining Your Work
Special Effects and Cutscenes
Animated Characters in Cutscenes
Art
Art, "The Unreal Way"
3D Design and Autodesk 3D Studio Max
2D Images and GIMP
Using Max with GIMP
Process and Methods
Making Better Materials
Props and Objects
Weapons
Cascade and Particle Systems
Character Rigging
Character Animation
The AnimTree Editor
Programming
Why Learn Unreal?
Introduction to Unreal Script
Mutators
Mods
Weapons and Characters
AI
Finishing Touches and UDK




