Buch, Englisch, 307 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 680 g
Towards New Understandings for Learning and Life
Buch, Englisch, 307 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 680 g
Reihe: Postdigital Science and Education
ISBN: 978-3-032-21034-0
Verlag: Springer
This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Pädagogik Pädagogik Philosophie der Erziehung, Bildungstheorie
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
Weitere Infos & Material
Chapter 1. Introduction.- Chapter 2. Playing Against the Clock.- Chapter 3. Collaborate or Die.- Chapter 4. My Platform Teacher.- Chapter 5. Beyond Postdigital Games.- Chapter 6. Another Hypomnesia.- Chapter 7. Postdigital embodiment of suffering.- Chapter 8. From New Media Literacies to Black Modalities.- Chapter 9. Unpacking entangled realities.- Chapter 10. Believing in community.- Chapter 11. Gaming as part of children’s semiotic repertoires.- Chapter 12. The world needs to adapt to us.- Chapter 13. Gaming Against the System.- Chapter 14. Affirming the Relational.- Chapter 15. Postdigital videogames literacies (previous PDSE published paper).- Afterward.




