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Baptista / Barroso / Coelho Videogame Sciences and Arts
Erscheinungsjahr 2026
ISBN: 978-3-032-31642-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings
E-Book, Englisch, 272 Seiten
Reihe: Computer Science (R0)
ISBN: 978-3-032-31642-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4–5, 2025.
The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; Accessibility, Inclusion, and Human-Centered Design; Artificial Intelligence, Procedural Generation, and Computational Approaches to Play; and Game Studies, Cultural Memory, and Critical Perspectives.
Zielgruppe
Research




